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<li class="navelem"><a class="el" href="dir_68267d1309a1af8e8297ef4c3efbcdba.html">src</a></li><li class="navelem"><a class="el" href="dir_e488ee1cea97fb16abdb5ccc78d2123b.html">render</a></li>  </ul>
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<div class="title">IBatDrawCommand.h</div>  </div>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">/*</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment">    Copyright (C) 2019 Zongming Liu &lt;1849059316@qq.com&gt;</span></div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment"></span></div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment">    This program is free software; you can redistribute it and/or modify</span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment">    it under the terms of the GNU General Public License as published by</span></div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment">    the Free Software Foundation; either version 2 of the License, or</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment">    (at your option) any later version.</span></div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment">    </span></div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment">    This program is distributed in the hope that it will be useful,</span></div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment">    but WITHOUT ANY WARRANTY; without even the implied warranty of</span></div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment">    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the</span></div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment">    GNU General Public License for more details.</span></div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment">    </span></div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment">    You should have received a copy of the GNU General Public License along</span></div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment">    with this program; if not, write to the Free Software Foundation, Inc.,</span></div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment">    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.</span></div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment">*/</span></div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;</div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="preprocessor">#ifndef BatDrawCommand_h__</span></div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="preprocessor">#define BatDrawCommand_h__</span></div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;</div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="preprocessor">#include &quot;../base/VertexType.h&quot;</span></div><div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;<span class="preprocessor">#include &lt;vector&gt;</span></div><div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;</div><div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;<span class="keyword">namespace </span>SkyEngine2d</div><div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;{</div><div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;    </div><div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;    <span class="keyword">using</span> VertexVector = std::vector&lt;VertexPositionColorTexture&gt;;</div><div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;    <span class="keyword">using</span> IndexVector =std::vector&lt;UINT&gt;;</div><div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;    </div><div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;    <span class="keyword">class </span>Material;</div><div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;    <span class="keyword">class </span>IDirectRender;</div><div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;    </div><div class="line"><a name="l00035"></a><span class="lineno"><a class="line" href="class_sky_engine2d_1_1_i_bat_draw_command.html">   35</a></span>&#160;    <span class="keyword">class </span>SGE_API <a class="code" href="class_sky_engine2d_1_1_i_bat_draw_command.html">IBatDrawCommand</a></div><div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;    {</div><div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;    <span class="keyword">public</span>:</div><div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">void</span> use(<a class="code" href="class_sky_engine2d_1_1_i_direct_render.html">IDirectRender</a> * d3d_interface)=0;</div><div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;        <span class="keyword">virtual</span> <span class="keyword">const</span> VertexVector &amp; getVertexBuffer()<span class="keyword">const</span> = 0;</div><div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;        <span class="keyword">virtual</span> <span class="keyword">const</span> IndexVector &amp; getIndexBuffer()<span class="keyword">const</span> = 0;</div><div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;        <span class="keyword">virtual</span> <a class="code" href="class_sky_engine2d_1_1_material.html">Material</a> &amp; getMaterial() = 0;</div><div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">int</span> getIndexCount()<span class="keyword">const</span> = 0;</div><div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">int</span> getVertexCount()<span class="keyword">const</span> = 0;</div><div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;    };</div><div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;}</div><div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;</div><div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;<span class="preprocessor">#endif // BatDrawCommand_h__</span></div><div class="ttc" id="class_sky_engine2d_1_1_i_bat_draw_command_html"><div class="ttname"><a href="class_sky_engine2d_1_1_i_bat_draw_command.html">SkyEngine2d::IBatDrawCommand</a></div><div class="ttdoc">自动批处理命令接口</div><div class="ttdef"><b>Definition:</b> IBatDrawCommand.h:35</div></div>
<div class="ttc" id="class_sky_engine2d_1_1_i_direct_render_html"><div class="ttname"><a href="class_sky_engine2d_1_1_i_direct_render.html">SkyEngine2d::IDirectRender</a></div><div class="ttdoc">Direct11 绘制相关的接口</div><div class="ttdef"><b>Definition:</b> IDirectRender.h:16</div></div>
<div class="ttc" id="class_sky_engine2d_1_1_material_html"><div class="ttname"><a href="class_sky_engine2d_1_1_material.html">SkyEngine2d::Material</a></div><div class="ttdef"><b>Definition:</b> Material.h:32</div></div>
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